Hero System 5th Edition Bestiary Pdf Free

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Hero System Equipment Guide 5th Edition PDF. Hero System Bestiary (5th Ed). Hero System Bestiary Free PDF eBook Download: Hero System Bestiary Download or Read.

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WONDROUS WORLDS OF FANTASY! Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, kingdoms, and other elements of Fantasy with the HERO System rules. MONSTERS OF THE ORIENT Every gamer’s heard of dragons, vampires, werewolves, and zombies — but how about preta, chiang-liang, qiongqi, macan gadungan, orgoli, or the wondrous beasts of the amazing Himmapan Forest? The Asian Bestiary, Volume I is your guide to these and dozens more strange, eerie, and dangerous monsters, creatures, beings, and fantastic animals from the cultures and folklore of Asia. It includes monsters from:.

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China. India. Cambodia. Indonesia.

Hero System 5th Edition Pdf

Mongolia. Thailand. Vietnam. And see Volume II for even more monsters from Japan, the Philippines, Malaysia, and beyond! If you’re looking for something new and unusual to pit against your PCs, for a wizard to summon, or to weave an entire kingdom or story arc around, The Asian Bestiary has just what you’re looking for!

Stock#: DOJHERO509 ISBN: 1-58366-063-1 Author: Michael Surbrook Artists: Various PDF Preview This is a 7.12 MB download of a PDF document. MONSTERS OF THE ORIENT Every gamer’s heard of dragons, vampires, werewolves, and zombies — but how about preta, chiang-liang, qiongqi, macan gadungan, orgoli, or the wondrous beasts of the amazing Himmapan Forest? The Asian Bestiary, Volume I is your guide to these and dozens more strange, eerie, and dangerous monsters, creatures, beings, and fantastic animals from the cultures and folklore of Asia. It includes monsters from:. China. India. Cambodia.

Indonesia. Mongolia. Thailand. Vietnam. And see Volume II for even more monsters from Japan, the Philippines, Malaysia, and beyond!

If you’re looking for something new and unusual to pit against your PCs, for a wizard to summon, or to weave an entire kingdom or story arc around, The Asian Bestiary has just what you’re looking for! Stock#: DOJHERO509 ISBN: 1-58366-063-1 Author: Michael Surbrook Artists: Various PDF Preview This is a 7.12 MB download of a PDF document. MORE ASIAN MONSTERS Every gamer’s heard of dragons, vampires, werewolves, and zombies — but how about kitsune, langsuir, aswang, nat, tokkaebi, penanggalan, or rolang? The Asian Bestiary, Volume II is the second Hero Games guide to these and dozens more strange, eerie, and dangerous monsters, creatures, beings, and fantastic animals from the cultures and folklore of Asia.

Hero System 6th Edition Pdf

It includes monsters from: —Japan —the Philippines —Burma —Korea —Malaysia —Tibet And see Volume I for even more monsters from China, India, Thailand, and beyond! If you’re looking for something new and unusual to pit against your PCs, for a wizard to summon, or to weave an entire kingdom or story arc around, The Asian Bestiary has just what you’re looking for!

MORE ASIAN MONSTERS Every gamer’s heard of dragons, vampires, werewolves, and zombies — but how about kitsune, langsuir, aswang, nat, tokkaebi, penanggalan, or rolang? The Asian Bestiary, Volume II is the second Hero Games guide to these and dozens more strange, eerie, and dangerous monsters, creatures, beings, and fantastic animals from the cultures and folklore of Asia. It includes monsters from:. Japan.

The Philippines. Burma. Korea. Malaysia. Tibet. And see Volume I for even more monsters from China, India, Thailand, and beyond!

If you’re looking for something new and unusual to pit against your PCs, for a wizard to summon, or to weave an entire kingdom or story arc around, The Asian Bestiary has just what you’re looking for! Stock#: DOJHERO510 ISBN: 1-58366-086-0 144-pg Trade Paperback, Perfect Bound Retail: $24.99 Author: Michael Surbrook Artists: Various PDF Preview This is a 7.9 MB download of a PDF document. THE WONDERS OF ATLANTIS Tens of thousands of years before the modern day, Earth was a very different place: a realm where Magic took the place of Science, strange monsters walked the land, and the Dominion of Atlantis was the most powerful land in the world. The Atlantean Age is your guide to this wondrous High Fantasy setting for Fantasy Hero — to a world where characters possess awesome powers of might and magic that may make them the equal of the gods themselves!

THE WONDERS OF ATLANTIS Tens of thousands of years before the modern day, Earth was a very different place: a realm where Magic took the place of Science, strange monsters walked the land, and the Dominion of Atlantis was the most powerful land in the world. The Atlantean Age is your guide to this wondrous High Fantasy setting for Fantasy Hero — to a world where characters possess awesome powers of might and magic that may make them the equal of the gods themselves! ITEMS OF POWER Even in Fantasy Hero worlds where magic exists and characters can rule kingdoms, sometimes a hero needs just the right equipment to get the job done.

That means magical items — weapons, armor, staffs, and other objects with enchantments placed upon them to give them power. Enchanted Items contains hundreds of pre-generated magical items for your Fantasy Hero games. They’re organized into thirteen categories: Amulets, Fetishes, and Talismans Armor Bracers and Bracelets Clothing Jewelry Potions, Dusts, and Ointments Rings Shields Staffs Swords and Daggers Wands and Rods Weapons Miscellaneous Items Get ready to put new elements of wonder, mystery, and magic into your campaign with Enchanted Items! ITEMS OF POWER Even in Fantasy Hero worlds where magic exists and characters can rule kingdoms, sometimes a hero needs just the right equipment to get the job done. That means magical items — weapons, armor, staffs, and other objects with enchantments placed upon them to give them power.

Enchanted Items contains hundreds of pre-generated magical items for your Fantasy Hero games. They’re organized into thirteen categories: Amulets, Fetishes, and Talismans Armor Bracers and Bracelets Clothing Jewelry Potions, Dusts, and Ointments Rings Shields Staffs Swords and Daggers Wands and Rods Weapons Miscellaneous Items Get ready to put new elements of wonder, mystery, and magic into your campaign with Enchanted Items!

FANTASY ADVENTURE! Fantasy Hero Battlegrounds is a collection of locations and adventures for Fantasy Hero, each focusing on a place you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. FANTASY ADVENTURE!

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Fantasy Hero Battlegrounds is a collection of locations and adventures for Fantasy Hero, each focusing on a place you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. LOST MAGICS AWAIT! A Fantasy Hero game can always use more spells for wizards to cast, characters to find in long-lost libraries, and evil sorcerers to wield against heroes. Created by the A-ar for reasons best left to the imaginations of the philosophers, theologians and minstrels; Kamarathin was the crown jewel of their work. A world of balanced elements, and flawless design.

Then came the Scale Wars. Chaos reigned and civilizations fell; Spirits roamed across Kamarathin warping and changing the world and her populations to fit their own images. The Elder Gods were dethroned and the New Gods took their place, a cycle that seemed unending until the war could sustain itself no longer, and The Great Darkness fell upon us. The Great Darkness loomed over the A-ar’s great work for countless generations before the Rise of Heroes; a time when men and women took fate into their own hands and fought against the spirits and monstrosities that roamed the new face of Kamarathin. But those heroes are dead, their powers and secrets lost and forgotten. Echoes of Glory will take you to a realm of dark legends and mythical deeds!

Echoes of Glory is the first book of The Last Dominion line. The first half of this supplement lays out the history that has unfolded so far on the continent of Roen and establishes a common world for the gamemaster and the players to set up their campaign.

The second half of the book covers the rules, including an examination of skills, various organizations that the characters can become involved in, building magic-using characters, and sample characters with a wide range of powers. This book is 156 pages and also contains:. Four stunning maps. A multitude of color and black & white illustrations. A comprehensive section on designing characters using the HERO System 5th Edition, Revised.

Mechanics for an integrated magic system. Information on typical monsters, people, and places that the characters may have contact with. And so much more!. Echoes of Glory concludes with an in-depth look at Northrun, a garrisoned border town with lots of possibilities open for starting adventurers on their paths to newfound fame and fortune. Whether you're looking for a new type of fantasy game to involve your player group or just want a new setting to introduce into your already-established world, Echoes of Glory is a vital addition to your gaming shelf.

This is an electronic download of a.pdf document. More information on Pencil Pushers Publishing and The Last Dominion can be found at www.pencilpushers.net. Craigslist cash cow pdf viewer. This PDF collection of maps from Hero Games products features maps from Ninja Hero and Fantasy Hero Battlegrounds. It also includes two extra maps not published in those books: a martial arts maze and a Migdalar outpost! As PDFs, the maps can easily be scaled to different sizes for printing.

This product is meant to supplement the books from which the maps were taken. Map keys are not included. PLEASE NOTE THAT ON SOME MAPS YOU MAY EXPERIENCE A DEGRADATION IN RESOLUTION WHEN PRINTING AT A LARGE SCALE. FEARSOME FANTASY FOES!

What's a Fantasy Hero game without dragons, giants, and other monsters to fight? Monsters, Minions, And Marauders provides you with complete game information for nearly a hundred monsters suitable for any Fantasy game. EVIL MOST FOUL! Every great hero needs an equally great villain as his nemesis. In a Fantasy Hero campaign having just the right enemies can make the game especially exciting.

That's what Nobles, Knights, And Necromancers offers you - dozens of Fantasy villains perfect for adding even more fun to any campaign! It includes:. four master villains: the deadly spymaster known as the Lord Of Spiders; Sargath the Vampire Lord, usurper of the throne of Dragosani; Thorg Split-Chin, a menacing Orc chieftain; and Zaarograth Khrom, the Yellow King of Valicia. EVIL MOST FOUL! Every great hero needs an equally great villain as his nemesis.

In a Fantasy Hero campaign having just the right enemies can make the game especially exciting. That's what Nobles, Knights, And Necromancers offers you - dozens of Fantasy villains perfect for adding even more fun to any campaign!

It includes:. four master villains: the deadly spymaster known as the Lord Of Spiders; Sargath the Vampire Lord, usurper of the throne of Dragosani; Thorg Split-Chin, a menacing Orc chieftain; and Zaarograth Khrom, the Yellow King of Valicia. The Echoes of Heaven Campaign Setting Pages: 216 Once Man stood in the full glory of God. Now he must strain to hear even the echoes of Heaven. Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow.

Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race. Worse, it is a world infected by the very fabric of Hell itself. The Echoes of Heaven is a game world of infinite possibilities, where the nature of Hell corrupts the Mortal Realm, creating adventure sites both many and varied.

Ulcers shape themselves to the minds of the Demon controlling them, the dreams of the former inhabitants, sometimes even the minds of adventurers. In an Ulcer, even the most basic laws of nature can break down, making possible any adventure the GM can envision. Ulcers grow, mature, and devour.

Only prompt actions can stop them from becoming permanent, and one day an Ulcer will destroy the world. The Throne of God Pages: 52 An adventure that spans ten thousand years. The city of Belm is the center of culture, government, and commerce for the Kingdom of Ludremon. But when a young girl disapears just miles outside the city walls at the same time the cathedral’s holy relic is stolen, who will dare undertake an adventure that leads into the tattered fringes of reality itself. An adventure for 3rd level characters. Comes with free Campaign Cartographer Symbols, good for use in CC3.

Requires High Adventure Role Playing, HERO System, Rolemaster, or the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

This is a 93 MB download of a ZIPped PDF document. The Last Free City: Pages: 79 As Felric's Redoubt goes, the world follows. Felric's Redoubt is crumbling. Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race.

Worse, it is a world infected by the very fabric of Hell itself. City of Secrets. City of Lies.

The Land of Freedom. The Land of the Almighty Coin. The Hub of Civilization. All these and more describe the city of Felric's Redoubt.

But there is something more. Everyone knows the world will end when the Chaos in the east consumes it.

Everyone knows this, but a small band of people hope it. Not because they want to see the world destroyed, but because that will happen in some unknown future. Felric's Redoubt is a threat now. The Festering Earth: Pages: 51 An adventure that spans ten thousand years.

Episode Two in The Moving Shadow Campaign. Felric's Redoubt is one of the biggest cities in the world, but when the bishop is killed by a mysterious and near-invisible serial killer, the city falls into a panic. Someone must go to Felric's Redoubt and brave the politics of church and city long enough to find the mysterious murderer and track him back to his lair.

The Last Free City: Pages: 79 As Felric's Redoubt goes, the world follows. Felric's Redoubt is crumbling. Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race. Worse, it is a world infected by the very fabric of Hell itself. City of Secrets.

City of Lies. The Land of Freedom. The Land of the Almighty Coin. The Hub of Civilization. All these and more describe the city of Felric's Redoubt. But there is something more.

Everyone knows the world will end when the Chaos in the east consumes it. Everyone knows this, but a small band of people hope it. Not because they want to see the world destroyed, but because that will happen in some unknown future. Felric's Redoubt is a threat now. The Festering Earth: Pages: 51 An adventure that spans ten thousand years. Episode Two in The Moving Shadow Campaign.

Felric's Redoubt is one of the biggest cities in the world, but when the bishop is killed by a mysterious and near-invisible serial killer, the city falls into a panic. Someone must go to Felric's Redoubt and brave the politics of church and city long enough to find the mysterious murderer and track him back to his lair. Centuries ago, a band of great heroes fell to the lure of evil, one traitorous member dooming them all. Stories of the Hundred's final battle have echoed through the ages, but their true fate has been lost to the dark mists of time. Almost forgotten, their legacy survives only as a cautionary tale for other adventurers. Until tonight. Under a black, cloud-choked sky, something stirs near the hamlet of Elrin.

Rumors of an unnatural blight, creatures of darkness and evil threatening the countryside abound. Brave souls are needed to dare the twisted forest, to find the heart of wickedness plaguing Elrin and defeat it forever.or be consumed by it. Are you up to the challenge, adventurers? The Barrow Mound awaits.

Need some on the fly adventure? Has your carefully-crafted plot gone awry? Missing a few players on game night?

Then why not take your game off on a Tangent? Tangents are designed to help the Gamemaster in these situations. We’ve done the hard work for you: creating a detailed location and map, NPCs, plot hooks to get the players involved, with enough content and ideas to cover your campaign as much or as little as you need. Each Tangent is system-less, generic enough to fit in any genre-appropriate setting, and contains enough content for a night of gameplay. Step off the beaten path into new realms of adventure with Tangents!

A LAND OF CELTIC WONDER A land of wondrous adventure amid green hills and dark forests awaits you: Tuala Morn. It’s a place of subtle Celtic magic and bold Celtic warriors, of capricious faerie-folk and wicked trolls, of clan-feuds and cattle-raids, of forest-gods and river-spirits. Ten years have passed since the death of High King Davaine left the realm leaderless, and land and people suffer for it — king fights with king for supremacy, the druidic faith of the Hundred Children vies with the priests of the Golden Temple for worshippers, and Vulkring raiders harry the coasts. There’s work here for heroes. Heroes like you.

A LAND OF CELTIC WONDER A land of wondrous adventure amid green hills and dark forests awaits you: Tuala Morn. It’s a place of subtle Celtic magic and bold Celtic warriors, of capricious faerie-folk and wicked trolls, of clan-feuds and cattle-raids, of forest-gods and river-spirits. Ten years have passed since the death of High King Davaine left the realm leaderless, and land and people suffer for it — king fights with king for supremacy, the druidic faith of the Hundred Children vies with the priests of the Golden Temple for worshippers, and Vulkring raiders harry the coasts.

There’s work here for heroes. Heroes like you. WONDROUS ADVENTURE AWAITS Welcome to Ambrethel, a High Fantasy world in need of great heroes. It is a time of peril, when the shadow of Kal-Turak the Ravager looms over the world from the North, threatening to engulf all the peoples of Ambrethel in evil and horror. The Turakian Age depicts this world in all the detail and imagination desired by Fantasy Hero players and GMs, but with plenty of room for gamers to add their own distinctive touches. WONDROUS ADVENTURE AWAITS Welcome to Ambrethel, a High Fantasy world in need of great heroes. It is a time of peril, when the shadow of Kal-Turak the Ravager looms over the world from the North, threatening to engulf all the peoples of Ambrethel in evil and horror.

The Turakian Age depicts this world in all the detail and imagination desired by Fantasy Hero players and GMs, but with plenty of room for gamers to add their own distinctive touches. There’s more to Fantasy than alternate worlds filled with sword-swinging barbarians, armored knights, and fireball-casting wizards. One of the most popular Fantasy subgenres today is “Urban Fantasy,” which combines the mysticism and wondrous creatures of Fantasy with modern-day settings, technology, and people. Urban Fantasy Hero is your complete guide to this subgenre for gaming, with detailed information about genre elements and themes, character creation, and gamemastering.

It also includes an extensive resources section featuring settings, spells, and other material you can use right away. So step away from your everyday life. And into the magical world of Urban Fantasy Hero! There’s more to Fantasy than alternate worlds filled with sword-swinging barbarians, armored knights, and fireball-casting wizards. One of the most popular Fantasy subgenres today is “Urban Fantasy,” which combines the mysticism and wondrous creatures of Fantasy with modern-day settings, technology, and people.

Urban Fantasy Hero is your complete guide to this subgenre for gaming, with detailed information about genre elements and themes, character creation, and gamemastering. It also includes an extensive resources section featuring settings, spells, and other material you can use right away. So step away from your everyday life. And into the magical world of Urban Fantasy Hero! SWORDS AND SORCERY ADVENTURE Mighty-thewed warriors with flashing blades. Cities full of thieves and corruption.

Eerie wizards using complex rituals to summon foul beings from other worlds to serve their whims. Ancient races from before the ken of men lurking in the dark and forgotten places of the world. Such is the stuff of Swords And Sorcery Fantasy. The Valdorian Age presents just such a world for your Fantasy Hero game. It's a place of heroes — a world where one skilled man, armed with nothing but a sharp sword and his own unbeatable determination, can make a real difference — but it's also a place where survival and riches are often esteemed more highly than valorous deeds. SWORDS AND SORCERY ADVENTURE Mighty-thewed warriors with flashing blades. Cities full of thieves and corruption.

Eerie wizards using complex rituals to summon foul beings from other worlds to serve their whims. Ancient races from before the ken of men lurking in the dark and forgotten places of the world.

Such is the stuff of Swords And Sorcery Fantasy. The Valdorian Age presents just such a world for your Fantasy Hero game. It's a place of heroes — a world where one skilled man, armed with nothing but a sharp sword and his own unbeatable determination, can make a real difference — but it's also a place where survival and riches are often esteemed more highly than valorous deeds.

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